These alternative rules for the Deck of Many things heighten the tension of drawing cards, fix a few inconsistencies, and help the DM create new plot hooks.
In “Factions Need Moderate and Extremists,” we discussed how framing problems — and factions — on a belief spectrum adds value to our Planescape games. In this article, we flesh out the moderate and extreme wings of each of Sigil’s 15 factions.
The Planescape setting is designed to encourage philosophical discussion, but the philosophies of its 15 Factions read like bad philosophy 101 essays. Let’s make the factions more engaging and believable by adding extreme and moderate subfactions.
The PCs search for a missing person and devilish treasure in Sigil’s Slags, a dangerous, earthquake-prone battlefield where the Blood War between Devils and Demons once spilled over into the city. But what they find is not what they were searching for….
A movie star, a professor, a millionaire (and his wife) and a lovable fool band together over a shared goal and go on wacky adventures. Aside from providing the perfect setup to waste a morning binge-watching classic TV, this arrangement of characters also describes every Dungeons and Dragons party ever created. And it reveals a truth about a tricky subject for DND: party formation.
Want to introduce random(ly miserable) weather for Sigil into your Planescape game? This article provides a chart for DMs to roll random weather, with potentially unfortunate consequences for the PCs. It also explains the origins of Sigil’s unique weather.
“No plan survives contact with the enemy.” This is certainly true for DMs planning D&D games. While we may anticipate how players react to certain situations, outcomes seldom go according to even the players’ plans, let alone the GM’s.
So why do we plan? And to what degree should we plan?
How much jink for a kip in the cage? For those in the dark on DND Planescape slang, that means this blog article will look at lifestyle expenses in Sigil: how much it costs, variations by ward, and the consequences of PCs choosing the slums vs the Ritz.
The Molydeus is the only Guardian Demon and serves a distinct and almost un-demon-like purpose: policing the will of the demon princes.
The box set “Hellbound: The Blood War,” describes a pit fiend that has stolen a Molydeus’s weapon and keeps the creature alive in captivity in order to wield it. The materials stopped at that brief description, never creating an arc for a full adventure.
Let’s do that today.
The official Planescape and DND 5e materials describe Acheron as a plane where iron cubes constantly collide with each other.
On the gameplay level, this supports scavenging through battlefields or being thrust into pointless struggles, perhaps as slaves, mercenaries, or unwilling participants. But is this realizing Acheron’s potential as a plane embodying law and conflict?
Let’s see how we can spice it up.