Make Your Dice Explode in Dungeons & Dragons
Add this elegant mechanic to your D&D game and every damage roll will feel as suspenseful as drawing a lottery ticket.
Add this elegant mechanic to your D&D game and every damage roll will feel as suspenseful as drawing a lottery ticket.
What is a tiefling? Who created the race? Why do some have tails and others hooves? What are they so popular? Answers and lots of art inside.
Planescape creator Zeb Cook and designer Colin McComb answer questions about the origin, popularity and design behind DND’s Tiefling Race.
The Best Trap I’ve ever run in D&D. A rolling boulder that explodes, pit traps with poison spikes, kobolds with fire arrows–all rolled into one!
PCs love to keep an enemy alive to torture for information. But torture doesn’t work in real life. And it shouldn’t in DND.
Looking to build a true Planewalker PC for a DND game traveling to the Outer Planes? This updated guide to the Horizon Walker subclass offers new Favored Enemy & Terrain options, a new spell, and other upgrades to help this Ranger shine in a Planescape or plane-traveling campaign.
These alternative rules for the Deck of Many things heighten the tension of drawing cards, fix a few inconsistencies, and help the DM create new plot hooks.
In “Factions Need Moderate and Extremists,” we discussed how framing problems — and factions — on a belief spectrum adds value to our Planescape games. In this article, we flesh out the moderate and extreme wings of each of Sigil’s 15 factions.
The Planescape setting is designed to encourage philosophical discussion, but the philosophies of its 15 Factions read like bad philosophy 101 essays. Let’s make the factions more engaging and believable by adding extreme and moderate subfactions.
The PCs search for a missing person and devilish treasure in Sigil’s Slags, a dangerous, earthquake-prone battlefield where the Blood War between Devils and Demons once spilled over into the city. But what they find is not what they were searching for….